Why all of this will change the meta collectively This content is not available due to your privacy preferences.
The weirdest one, however, is the change to Sova's bow animation when he is preparing to fire his Shock Darts.
Its targeting dart will also only pulse twice when it hits an enemy, instead of three times prior to patch 4.08. His Owl Drone (Recon Drone) has also had its duration being shortened, in exchange of it being slightly faster and easier to handle. This means you would need to hit an enemy with two precise and accurate Shack Darts to their body to totally kill them.
His Shock Bolt (or Shock Dart) has had its full damage reduced from 90 to 75. Her ability to push in very fast on attacking rounds also isn't affected by this change, so her identity is still intact. She is still capable of pulling off the shenanigans that she is known for prior to patch 4.08, but she isn't able to freely run away if she is caught off guard. However, Jett players have to think a little smarter this time around and have a plan before attempting to take an aggressive angle. I don't think it's a very heavy nerf, simply because 12 seconds is still quite a long time for the dash usage. If she doesn't use the dash after the timer activation, she still loses her dash ability, and can only regain it after securing 2 kills. The ability now requires 0.2 seconds to activate the dash timer, which prevents her users from spamming it to achieve the same effect before the change. This somewhat fixes Jett's notorious 'get out of jail free' ability, where she is able to freely dash away after holding an aggressive angle or peek to avoid getting killed by an enemy if she is caught by them. Jett received a much needed change to her Tailwind dash, requiring the player to activate a 12-second timer first before she is able to use her signature ability. Thankfully, they seem to have thought of a good way to work around this in patch 4.08. I previously talked about how Jett needed a nerf, but there was a risk of taking away her identity if Riot went too far with it. Ultimate: Nightfallįade sends out a wave of fear that has a slightly larger radius than a Breach ultimate.Īny enemy that is caught by Nightfall will receive and instant 75 hp decay (that will regenerate over time), will be deafened and marked, leaving a trail, much like when they are tagged by her Haunt ability.įade will also have a useful callout that states the number of enemies that was hit by Nightfall. If the Prowler is able to latch onto a trail that was made with the Haunt ability or her ultimate, it will follow the trail until it hits the enemy that has the trail, or the nearest enemy it spots while following the trail, regardless of how long it has been deployed for. If it hits an enemy, it will deafen and nearsight them, much like Omen's Paranoia. Once it has an enemy in its sights, it will automatically track them to their positions. Much like the Haunt orb, the Seize orb can be deployed at anytime after it is thrown by pressing the ability button again.įade equips a cat entity that, when deployed, can be controlled like Skye's hawk, albeit having a shorter active time and can only be controlled vertically, under normal circumstances. The decayed hp will also regenerate to its original value when the zone expires. When it is deployed, it creates a zone.Īny agent that is trapped in the zone will automatically receive an instant 75 hp decay, isn't able to check their map, and will be stuck in this zone until it disappears.
Ability 1: Seizeįade equips a throwable orb. When the orb is thrown, it only spends a short time in the air before it drops to the ground to be deployed, making it a short ranged recon, so you can't have lineups like a Sova Recon Bolt and throw it across the map.Īlso, after it is thrown, you can press the ability button again to drop it to the ground anytime before hitting the maximum airtime time limit. It can be destroyed if shot when deployed.
It also marks the enemies, and each marked enemy will have a trail on them that disappears after a while. When it is deployed, it will spawn an entity that is able to reveal enemy locations if they are in the sight and radius of the entity, much like Sova's Recon Bolt. Fade's Abilities Signature Ability: Hauntįade equips a throwable orb. Before we talk about these nerfs, let's take a quick look at Fade and her abilities.